
He wants to keep paying the artists to work on the game after the initial Steam release. They might hire someone to help with graphics programming in the future so he can focus on developing Dwarf Fortress’s upcoming features, like a long-gestating magic system. If I'm sitting on a pile of money or if I'm sitting on 25 cents, as long as I don't die, we'll be doing it.” The boats, we talked about the boats, right? I want the boats! That's not changed. We wanted to do this law and property framework. “From being a really little kid, working on this stuff forever, we wanted to do the magic stuff. His works in a way that pushes him to make Dwarf Fortress, and after more than a decade, it still provides all the fulfillment he needs. I can think of a lot of things I’d spend money on. There aren’t many people I’ve met who can say “We just don’t know what we’d spend money on” and be completely believable, but Adams is one of them. It's like Brewster’s Millions, right? You've just got to get rid of it, man, that's how I feel about it.”ĭwarf Fortress' Steam graphics overhaul makes it much easier to parse compared to the original ASCII style. People expect me to take care of myself, that's what I'm going to do, make sure that my health is in order, make sure that the game is in order, and the rest of it? You know, there are a lot of people and animals and other stuff that are in trouble. That's why I'm thinking, just try to pitch it away as fast as possible. “Is that going to corrupt my morality somehow and turn me into a strange person? Because that seems to be a thing that happens. “There's no reason we'd get up to a million copies, but if we did, that's at the point where Zach and I would both have like 5 million dollars, and I don't know what that means,” he says. People expect me to take care of myself, that's what I'm going to do. I ask about what I think is a real possibility: Dwarf Fortress sells a million copies at $20 each.
